Where have you gone to,
dreamer? Whose dreams are you dreaming now? I’ve memorized this quote from an
epic fantasy game, known to many of you as Dreamfall. The edition included game
over options and it seemed quite uncomfortable for me to play it back then,
even though it couldn’t run properly. Perhaps I should now watch it as a movie
in YouTube to get the complete perspective! What am I talking about? About the
importance for creatives following their own dreams, listening their own voices
and not somebody else’s. Journeying the creative spirit sometimes blocks us in mammoth
problems that test our ideas on group norms, socializing, leadership or proper
behavior. But this is the general mindset now applied in creative writing.

Crafting a story on what you
do, why you do it, how you do it and where do you think it will take you, is
important to get freed from dogma at somewhere around the middle of the journey.
But then you seem haunted by another reality: kickstart, middle part and end of
story. Fiction literature is influential enough to make our imaginations hatch
through the power of imagery, wannabe robust writing and vocabulary, plot and
taste. Imagery is all about imaginative language with pictures, sometimes
intended to uplift our minds to the spiritual. There are
five main types of imagery, each related to one of the human senses: Visual
imagery (sight), Auditory imagery (hearing), Olfactory imagery (smell), Gustatory
imagery (taste), Tactile imagery (touch) plus another two: Kinesthetic and Organic.
Kinesthetic has to do with the entire, complete,
full sense of experiencing a project whereas organic has to do with all parts,
schemes and canons of written word embraced in a script as a whole, an organism
in other words. Nevertheless, besides specialized analysis we all acknowledge
that the power of the image in our century has been tremendous, huge. First of
all, sight could be addressed to the mesmerizing descriptions of how we
envision a world, how can a universe be created by music, how The Battle of
Hogwarts begins. Hearing is all about dialogue, noise, explosions, etc. Smell
and taste become somewhat detailed descriptions of the exact action. And touch
does not refer to The Untouchables but becoming tangible e.g. with objects or
artifacts.

Let’s now get to some bare facts related with
fantasy. Facts, contrary to fantasy have to do with all these allegories,
messages in a script, parallel realities, experiences of the writer in the real
world that show us that fairytales may not be that fairytales after all, moving
on with irony, distortion or just criticism of what happened. Epic fairytales
have dealt as well with the issue of death and resurrection, issues of
temptations that couldn’t be more dramatic nowadays, the issue of betrayal,
relationship issues or plain portrayal of one problem solving. So, the writer
obviously asks: How am I supposed to find my true and unique voice in all the
above? The answer, for me at least, couldn’t be simpler: Exposition.
Nevertheless, this isn’t a one size fits all
solution nor you are obliged to follow it. Exposition to scripts and content,
exposition with education, exposition with creative experimentation, exposition
with arts and sciences, exposition with technology, exposition with
argumentations, exposition to business, have all been extremely strong experiences
for me that led me to venture with writing and screenwriting. As I have stated
above it’s all about the kinesthetic you, that differs from one person to
another! It’s all about not fearing to get crushed. So, how can all the above
be integrated to fantasy stories? Making choices, choosing sides, creating,
laughing and crying with your writing, getting organized at some point, will
probably make the wish come true.
For me, it has been an amazing experience that I
would like to share with you. So, I will motivate you to navigate my
Independent Authors Network page I created a little while ago. You can see my
books already attached in this article, here’s the link: bit.ly/39chSSQ